•         

            

            

  • HyperFilter | DoS Protection | DDoS Protection | DoS Mitigation | DDoS Mitigation | AntiDoS | AntiDDoS | Proxy Shielding

!!Mage 72 Skil Fixlenmek İçin Dagıtıyim!! 1886

love2012

Kayıtlı Üye
Katılım
25 Ekim 2012
Mesajlar
368
C++



src/Ebenezer/MagicProcess.cpp



if (instance.nSkillID < 500000) {

if (instance.pSkill->bType[0] == TO_USER(pCaster)->m_LastSkillType) {

- if ((TimeGet() - TO_USER(pCaster)->m_LastSkillUseTime) <= 0.7f) {

+ if ((UNIXTIME - TO_USER(pCaster)->m_LastSkillUseTime) <= PLAYER_SKILL_REQUEST_INTERVAL) {

instance.bSendSkillFailed = true;

}

}





src/Ebenezer/User.cpp





m_bWeaponsDisabled = false;



m_teamColour = TeamColourNone;

- m_LastSkillUseTime = 0.0f;

+ m_LastSkillUseTime = UNIXTIME;

m_LastSkillType = 0;

}







src/Ebenezer/User.h



// Time (in seconds) between each save request (5min).

#define PLAYER_SAVE_INTERVAL (5 * 60)

+// Time (in seconds) between each skill request (1sec).

+#define PLAYER_SKILL_REQUEST_INTERVAL 1



enum GameState

{

@@ -271,7 +273,7 @@ class CUser : public Unit, public KOSocket

bool m_bWeaponsDisabled;



TeamColour m_teamColour;

- float m_LastSkillUseTime;

+ time_t m_LastSkillUseTime;

int m_LastSkillType;



public:





Ben Bunu Paylaşayim diye kimse paylaşmiyor



(ALİ EMRE SARI)
 
Geri
Üst